Call Of Cthulhu: Dark Corners Of The Earth Game Codes Call Of Duty 2 Game Codes
Dec 31

Call Of Duty Game Codes

  • Hidden comment
  • In Burnville (the second map), when you have to go into the church to knock out the two machine gunners and the antiaircraft fire, do not go to the church. Instead, stay behind the big tomb with a cross on it and throw grenades over the wall to where the two machine gunners and antiaircraft guns would be (the corner of where the walls meet above it). Keep throwing them until someone says “Way to chuck, Private”.

  • Cannot Cheat from this server fix
  • This trick will exploit a fatal error when applying the “+set developer 1 +set sv_cheats 1” command line parameter, if you get the “You cannot cheat on the server” message. After starting the game with that command line parameter, select a new game (or “Resume” a current game and the cheat should work). Set the level and start it. Then, save the game and exit out back to Windows. Restart the game and select “Resume”. Do not manually select a game to load. All you need to do is “Resume” your current game.

  • Cheat Codes
  • Start the game with the “+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0” command line parameter. While playing the game, press ~ to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Repeat a code to disable its effect. Note: If the game responds “sv_cheats are read only”, then type “setrandom sv_cheats 1” in the console before activating the codes. If the game responds that “cheats are not enabled on this server” then type “spdevmap [map name]” (for example, “burnville” or “dawnville“) in the console before activating the codes.

    Result Cheat Code
    Invincibility god
    Full health give health
    Get all items give all
    Extra ammunition give ammo
    Ignored by enemy notarget
    No clipping mode noclip
    Fly mode ufo
    Toggle debug mode debug [0-1]
    Toggle developer mode developer [0-1]
    Teleport to a specific map node jumptonode
    Play indicated map map [map name]
    Spawn indicated item give [item name]
    List all cvars cvarlist
    Dump all cvars to console cvardump
    Reset all cvars cvar_restart
    List all console commands cmdlist
    List all shaders of current map shaderlist
    List all images of current map imagelist
    List all sounds currently used snd_list
    List all entities currently used entitylist
    List all currently bound keys bindlist
    View graphics information gfxinfo
    Commit suicide kill
    Save game savegame
    Load saved game loadgame
    Reset variable to default value reset [variable name]
    Play a cinematic file cinematic
    Set crosshair transparency; default is 1.0 cg_crosshairAlpha [number]
    Set gravity value; default is 800 g_gravity [number]
    Set HUD transparency; default is 1.0 cg_hudAlpha [number]
    Set seconds that dead bodies remain on-screen ai_corpsecount [number]
    Set shellshock duration cg_shellshock [number]
    Set skill level g_gameSkill [number]
    Set weapon knockback power; default is 1000 g_knockback [number]
    Set game speed; 0.5 is half speed, 1 is default timescale [number]
    Show miss distance when hitting NPCs cg_showMiss [0-1]
    Spawn indicated model testmodel [model name]
    Free movement while paused cl_paused 2
    Return to normal paused screen cl_paused 0
    Toggle AI g_ai [0 or 1]
    Toggle bullet debug mode g_debugBullets [0 or 1]
    Toggle bullet marks cg_marks [0 or 1]
    Toggle console debugging. con_debug [0 or 1]
    Toggle crosshair cg_drawCrosshair [0 or 1]
    Toggle ejecting shells cg_brass [0 or 1]
    Toggle entity bounding boxes g_drawEntBBoxes v
    Toggle fog r_fog [0 or 1]
    Toggle framerate displae cg_drawFPS [0 or 1]
    Toggle FX fx_draw [0 or 1]
    Toggle FX debugging. fx_debug [0 or 1]
    Toggle FX freezing fx_freeze [0 or 1]
    Toggle fx. If set to 0, fx will be disabled fx_enable [0 or 1]
    Toggle game timer cg_drawTimer [0 or 1]
    Toggle hit debug mode g_debugShowHit [0 or 1]
    Toggle HUD cg_drawStatus [0 or 1]
    Toggle HUD and crosshair cg_draw2D [0 or 1]
    Toggle letterbox format cg_letterbox [0 or 1]
    Toggle NPC health display g_debugDamage [0 or 1]
    Toggle objects and backgrounds r_drawWorld [0 or 1]
    Toggle objects and NPCs r_drawEntities [0 or 1]
    Toggle player and AI movement debug mode g_debugMove [0 or 1]
    Toggle player and AI movement debugging cl_debugMove [0 or 1]
    Toggle rendring cg_noRender [0 or 1]
    Toggle shadows. cg_shadows [0 or 1]
    Toggle spawning g_spawnai [0 or 1]
    Toggle subtitles cg_subtitles [0 or 1]
    Toggle third person view cg_thirdPerson [0 or 1]
    Toggle vehicle debug mode g_vehicleDebug [0 or 1]
    Toggle wireframe mode r_showtris [0 or 1]
    Unknown testgun
    Unknown debug_tankall [0 or 1]
    Unknown chain [0 or 1]
    Unknown ai_nocriticalsections [0 or 1]
    Unknown cg_skybox [0 or 1]
    Unknown cg_stats [0 or 1]
    Unknown cg_noPredict [0 or 1]
    Unknown cg_selectPlayer
    Unknown cg_tracerChance
    Unknown cg_ignore [0 or 1]
    Unknown cl_run [0 or 1]
    Unknown cl_running [0 or 1]
    Unknown dmflags [0 or 1]
    Unknown g_changelevel_time

  • Map names
  • Use one of the following values with the “map [map name]” code:

      airfield
      berlin
      brecourt
      burnville
      carride
      chateau
      dam
      dawnville
      factory
      hurtgen
      pathfinder
      pavlov
      pegasusday
      pegasusnight
      powcamp
      railyard
      redsquare
      rocket
      sewer
      ship
      stalingrad
      tankdrivecountry
      tankdrivetown
      trainstation
      training
      truckride

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