
Does the game tread the basic concepts most people know when it comes to MMOs, or have you tried to break out of that box and re-imagine ways to level or advance your character?
Joseph: We’ll be releasing detailed information about the gameplay mechanics a bit later this year, but we can say that MMO players will feel comfortable in the world, but will also be experiencing something completely new and unique. A very important part of the Gatheryn experience is the casual gaming component, in which users can play popular action and puzzle games to earn gold, items and further the storyline.
How deep is the customization of this world and what exactly will characters ‘own’ within the world?
Joseph: Customization is a key in Gatheryn, and players will extensively personalize everything from their character to their own in-game apartments. From the get-go, players can get very detailed in their characters facial structure, hair style and coloring. They can even choose from among several different starting outfits, giving them an overall sense of individuality and uniqueness from the very beginning.
Once players obtain their apartment, they can quest for or buy items to decorate their space, including furniture, art and plants.
Do characters have professions or classes? Is the game all about questing?
Joseph: The game combines the best of current MMOGs with popular casual gaming experiences, and players must play these games to complete quests and further the storyline.
What types of quests are in the game?
Joseph: We are not releasing detailed information on the quests at this point but there are multiple detailed storyline that the players will be able to follow.
Tags: PC News