“We want you to approach Fracture differently than you do other shooters, and that requires you to unlearn everything that you’ve learned from playing a lot of different shooters.”
In a time where every year boasts a ton of sequels, it’s truly great to see a new franchise hit the market, especially if that game shakes the foundations of its genre with unique gameplay elements. Fracture is a game like that, offering a wholly new take on destructible environments and allowing players to deform the terrain in very impressive ways.
Fracture is an action packed third-person shooter that gives players a variety of options for combat, including a nice array of weapons, dynamic AI, and a terrain deformation ability that must be experienced.
GameZone recently had the chance to sit down and chat with Dan Hay (Senior Producer/Art Director) and Deke Waters (Associate Producer) of Day 1 Studios, to discuss the game, including some of the challenges they faced in creating it.

What can you tell us about the storyline of Fracture?
Deke: The game is set 150 years in the future. You are Jet Brody, a seasoned veteran who has seen a lot but still has a lot to learn. You’re a little cocky going into this world, on a regular exploration mission of figuring out the reconnaissance of a downed freighter that just hit Alcatraz. Some of the back story that you get on that is that there are two sides: The Pacificans, who are all in on the idea that genetic enhancements are the way to go in the future, and the way that humans should be. The Atlantic Alliance side believes that you shouldn’t tinker around with genetics, and that you should augment what’s on the outside, through cybernetic enhancements based on what you can do with technology. You are on the side of the Atlantic Alliance when you come into this, and you’re starting to understand that the head of the Pacifican Army, General Sheridan, he’s really not thinking that you should exist if you don’t have some sort of biogenetic enhancement. That’s kind of the center of what the main conflict of the story is.
150 years in the future you have a much different layout of the land. There is a cataclysmic event that changes the structure of the United States as we know it and it literally creates a fracture down the middle and puts both sides at odds. There is already this tension of East versus West, cybernetics versus biogenetics, but it takes someone that gets a mad scientist flare like General Sheridan to really push the envelope. As you play through the game, you’ll find some of the successful and not so successful experiences that he’s had with doing that, and your job is to take them out.
Dan: You have this cataclysmic event that shows up and the two sides deal with it in two very unique ways, and they disagree on a fundamental level on what it is to be human, and now they’re pointing guns at each other, and we put you right at the precipice of that event.
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